![]() ![]() Instead, the creatures start pouring in from another door, surprising Svante as much as the rest of us. Svante seals up the door with his glue gun, hoping to buy us a few moments before they batter it down. The unexplored room erupts in screeching, and we back out. I'm the sentry gun guy, which soon comes in handy when I barrel straight into the monsters I was just warned about. We've each picked a different tool, giving us special roles and responsibilities. One of us has brought a bio-scanner, which tells him the rough locations of nearby threats. Six dead monsters and a lot of panicked chuckling later, and we are ready to advance into the next room. If you move at all while this is happening, we learn, the monster will wake up. Every now and then the creatures swell up, their heartbeats squelching with a noise that sounds disturbingly like someone shaking a bottle of bodily fluid. That means torches off, bodies crouched, footsteps slow. Our guide, developer Svante Vinternatt, explains that they are sensitive to light, sound and movement. They're congealed lumps of throbbing flesh, occasionally stretching out limbs in demonic yawns. We start next to at least four monsters, milling around a short stroll away. ![]() We burn through a lot of ammo in the first room. Bullets are scarce, and supposed to be something of a last resort. The wholesome lights of the Christmas market I just walked through outside contrast with the virtual gloom and steel that now surrounds us, as well as the assault rifle I've chosen to deal with its denizens. I'm playing co-operative survival horror game GTFO at a preview event in Copenhagen. It won't be much longer until we're screaming and scurrying away, after one of us wakes them up. It won't be long until we're at each others' side, tiptoing past sleeping abominations. We're staring at each other from respective cages as we plunge into the depths of our prison, having been pressganged into resolving the warden's monster problem. I'm surrounded by three people, each trapped in a vertical cot. ![]()
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